AI Insights · Timothy · April 2025
Top 5 iOS Slime Games in Netherlands Q1 2025
Explore the performance trends of the top slime games on iOS in the Netherlands during Q1 2025, with insights into downloads, revenue, and active users provided by Sensor Tower.
The first quarter of 2025 saw intriguing trends in the performance of slime games on iOS in the Netherlands. Here’s a closer look at the top five apps, with data courtesy of Sensor Tower.
Super Slime - Black Hole Game from Supercent, Inc. experienced a fluctuating performance. Weekly revenue showed a slight increase, reaching about $22 in the last week of March. Downloads started at 765 and saw a downward trend, closing at 14. Active users decreased from 5.6K to 4K over the quarter.
PlaySlime:Slime Simulator Game by Slime Simulator Studio maintained a steady revenue stream, starting at $144 and peaking at $210 in early January. Downloads varied, peaking at 527 initially and stabilizing around 186 by the end. Active users remained stable, hovering around 3.2K.
Super Slime Simulator from Dramaton LTD showed minimal revenue, with a brief increase to $7 in March. Downloads fluctuated, starting at 181 and ending at 99. Active users saw a decline from 1.1K to 737 throughout the quarter.
Bruno - My Super Slime Pet, also by Dramaton LTD, saw negligible revenue. Downloads showed growth mid-quarter, peaking at 139 before dropping to 18. Active users increased slightly from 1.7K to 1.8K before settling at 1.7K.
Fluid Simulation by Pavel Dobryakov had a modest revenue pattern with occasional spikes. Downloads were relatively stable, with a slight dip mid-quarter. Active users decreased from 145 to 78 by the quarter's end.
For more detailed insights and trends, visit Sensor Tower’s platform.